bioshock 2 collectibles
27) Working for Sinclair - From the family display, enter the Ride Maintenance room and go right. Partially buried under some rubble in front of the camera. Combination is 1080. 52) Field Trial 1 - Kill the Brute splicer at the Fishbowl Diner and search him. Home » Trophy Guides » Bioshock 2 Trophy Guide. Game Detail. 120) Alleviating Pain - In the Autopsy room, on the table straight ahead. 45) A Gift From Lamb - In the Sinclair Deluxe, ascend the right-hand staircase and enter the room on the right. This walkthrough and any content included may not be reproduced without written permission. We all know how collectibles work by now, and although many of them are merely a checklist exercise that unlocks a trophy or achievement, there's much more to the BioShock 2 … Rather than renumber the entire walkthrough, I am including this audio log - The Pair Bond Mechanism as a note. Zap the lock to get in. 74) Lost and Found - In the center of the wrecked merry-go-round. 11) Know the Beast - After unjamming the gears, go through the door and left down a short flight of stairs. 30) Dating Tip - After opening the security doors, go downstairs into the room that just opened. It's next to the Power to the People weapon station. 10) What Happened to the People - At the end of the burning trash can room, next to a mattress with colored lights over it. 31) Disappeared - Melt the mound of ice next to the Circus of Value machine in the room with the big wrecked clock. 19) Rapture is Deliverance - Downstairs in the Gift Shop, inside the women's restroom. Bioshock 2 - Audio Diary & Weapon Upgrade Station Locations Maps are provided for each area in a game with a number placed where it can be found. I've also put many icons onto them, increasing their informational value. Still itching for those voxophones and scopes, are you? 64) The Requirements of Utopia - Opposite the Temple of the Lamb, follow the dark corridor around and down to the end. Find anything you think is wrong with this walkthrough? This page is simply an easy reference for you to use as a checklist, or to help quickly find any audio logs you may have missed. NOTE: Another additional audio log has been discovered that was not included in the walkthrough at the time of writing. To find it, head upstairs into the Poisoned Apple (directly across the street from the Mermaid Lounge) and drop through the hole in the floor. 106) The Definition of Despair - In the Cafeteria, look right past the camera, on a table with a dead prisoner. 53) A Silent God - Immediately after leaving the airlock, on the left wall next to a huge painting. 61) Double Standard - On the second floor of the Pink Pearl, in the room in the center. Near a vending machine. Go through the hole in the wall and enter the room beyond. 57) Lamb's Salvation - After leaving the Mermaid Lounge and collecting the Security Command Plasmid, go upstairs and look left of the door. Español - Latinoamérica (Spanish - Latin America). 11) Fontaine Futuristics - In the Holding Cells area. We’ll pick … 88) Prototype - In the room locked by the combination lock in the Plasmid Theater, near a dead body in the water. © Valve Corporation. 90) Goodbye to Fontaine - In Frank Fontaine's office, turn the boar head on the wall. 10) Fontaine Futuristics - In the Security Office at the start of the level. This article lists all maps from BioShock 2, and its DLC's The Protector Trials and Minerva's Den. 21) "Child" and Guardian - In an alcove of the El Dorado Lounge, on a table facing the long couch. The names of important items (Plasmids, weapon, … PowerPyx. 76) The Voice of the Self - Go up the stairs in the merry-go-round room and enter the Piano Bar. Behind the the secret panel that opens. 51) Failing Lamb - In Grace's bedroom, on the bed. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. 7) The Great Chain Rattles - From the train room, go in the room behind the health station. 72) Patronage - After killing your first Houdini splicer, go through the door that opens. Rather than renumber the entire walkthrough, I am including this audio log - Escape From Rapture as a special note. Hard to miss. 118) My Prison - After leaving the flooded Ward B Infirmary, turn left, then right. 42) Blood and Lamb - In the back room of the Pharmacy, crouch through the hole and enter the next room. Game List Statistics. Look for the bubbles rising from the ocean floor and locate the corpse behind them. It is only visible to you. Favorited. The biggest differences between Bioshock 1 and Bioshock 2 are that there is no ability to backtrack, the Hacking mini-game has been redesigned and is now done in real time, the Hardest difficulty is the far simpler "Hard", plus the Vita-Chamber trophy is separate to the one for finishing the game on Hard so you can handle those two however you want. 112) A Simple Question - In Intensive Therapy, on the side of the machine next to the operating table. 78) Falling Into Place - Melt the ice blocking the door in the gallery area. 20) Eat Dog - In the little red gift wagon with the Gene Tonic, in front of the door to the El Dorado Lounge. 3) To My Daughter - In the women's restroom, just after leaving the pool room. 13) Inner Persephone - In the Security Tower with Sinclair, after you get the code to unlock it. Bioshock 2 Trophy Guide. 67) Guidance of Lamb - In the Pump Access Room, on a display with a lot of candles. 97) Goodbye, Dr. Alexander - In the Holding Cells area, at the dead end with the vent. If you believe your item has been removed by mistake, please contact, This item is incompatible with BioShock 2. Melt the ice on the frozen cell door, then melt the ice mound inside the cell. On a bench against the wall. 18) Cutting Corners - In the Gift Shop, right next to the safe. All trademarks are property of their respective owners in the US and other countries. In the theater, turn left through the doors at the end of the bar area, go up the stairs turn left through the doors. Next to a dead Rosie. 9) Ryan vs. Lamb: Reality - In the store room of the burning kitchen in the Cafeteria. 2) Fitness - Open the door with the combination lock, in the small room beyond the door. 4) Pauper's Drop - In the Limbo Room, go behind the stage and through the door straight ahead. Rather than renumber the entire walkthrough, I am including this audio log - Growing Up as a note. 9) Dionysus Park - In plain sight in the room just after you leave the first underwater glass tunnel on the way to the train room. In the small room beyond. This item will only be visible to you, admins, and anyone marked as a creator. Help us fix it by posting in its. Including Weapon Upgrades and Audio Diaries. 6) Siren Alley - In the Mermaid Lounge. 15) The Old Sheepdog - After the Vita-Chamber, downstairs and straight ahead. 114) Destructive Learning - After #113, turn right at the "Pediatric Ward" sign and enter the door on the left. 8) Just A Fad - In the room with the trash can fire, left to the end of the raised area where you enter the room. 46) Profit Coming, Profit Going - From the blue curtain room, go to the Vita-Chamber and upstairs. In the bathroom. 107) Last Two Digits - In Cell Block South Quad, second cell on the right. 71) Lamb's Time is Over - In the room with the combination lock at the start of the level. 7) Siren Alley - Downstairs in the room to the left, immediately before entering Pumping Station #5 at the end of the level. This is because unlike BioShock 1, there is no backtracking within the game. Favorites. 23) Lamb the Problem, Sinclair the Solution - Left side of the cart track, just past a broken "This Way" sign. 83) A Plan - In the train control room with Stanley. Apart from that, I've prepared a complete list of Plasmids, Gene Tonics and Audio Diaries. 2) Ryan Amusements - Enter the "Ride Maintenance" door in the family display, on the back wall of the ride maintenance room.
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